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Visual Basic: Game Programming for Windows/Book and Disk (Microsoft programming series)

Visual Basic: Game Programming for Windows/Book and Disk (Microsoft programming series)

This title brings the time-saving development power of Visual Basic to the creation of sophisticated Windows games and fractals. The book/disk pack provides 12 ready-to-run Windows games, complete with on-line help, playing instructions, source code and instructions for modifying the games. In addition, readers learn the fundamentals of game design and game programming, with an emphasis on Visual Basic programming techniques. Topics include creating device independent bitmaps, using drag and drop techniques, playing against the computer or another player, tracking player progress and keeping score, working with sound (using both the default PC speaker and the third part sound cards), controlling random events and generating fractals. Many tips and tricks that apply to games programming are applicable to business applications, including video performance, developing mathematical algorithms, creating on-line help and writing DLLS.

49.10 [ Detail ]

Programming Windows®, Fifth Edition (Microsoft Programming Series)

Programming Windows®, Fifth Edition (Microsoft Programming Series)

“Look it up in Petzold” remains the decisive last word in answering questions about Windows development. And in PROGRAMMING WINDOWS, FIFTH EDITION, the esteemed Windows Pioneer Award winner revises his classic text with authoritative coverage of the latest versions of the Windows operating system—once again drilling down to the essential API heart of Win32 programming. Topics include: The basics—input, output, dialog boxes An introduction to Unicode Graphics—drawing, text and fonts, bitmaps and metafiles The kernel and the printer Sound and music Dynamic-link libraries Multitasking and multithreading The Multiple-Document Interface Programming for the Internet and intranets Packed as always with definitive examples, this newest Petzold delivers the ultimate sourcebook and tutorial for Windows programmers at all levels working with Microsoft® Windows 95, Windows 98, or Microsoft Windows NT®. No aspiring or experienced developer can afford to be without it.An electronic version of this book is available on the companion CD.A Note Regarding the CD or DVDThe print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to booktech@oreilly.com.

304.62 [ Detail ]

Programming Windows Identity Foundation (Dev - Pro)

Programming Windows Identity Foundation (Dev - Pro)

Get hands-on guidance designed to help you put the newest .NET Framework component- Windows Identity Foundation, the identity and access logic for all on-premises and cloud development- to work.

21.90 [ Detail ]

Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series)

Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series)

“If you’re writing a native Win32 program or just want to know what the OS is really doing underneath, you need John’s book. He covers the stuff that real systems programmers absolutely must know. Recommended.” –Chris Sells, Microsoft Corporation   “This fourth edition does a great job of incorporating new features in the Vista, Windows 2008, and Windows 7 API, but also stays true to teaching the foundational elements of building applications that target the Windows OS.” –Jason Beres, Product Management, Infragistics   The Definitive Guide to Windows API Programming, Fully Updated for Windows 7, Windows Server 2008, and Windows Vista   Windows System Programming, Fourth Edition, now contains extensive new coverage of 64-bit programming, parallelism, multicore systems, and many other crucial topics. Johnson Hart’s robust code examples have been updated and streamlined throughout. They have been debugged and tested in both 32-bit and 64-bit versions, on single and multiprocessor systems, and under Windows 7, Vista, Server 2008, and Windows XP. To clarify program operation, sample programs are now illustrated with dozens of screenshots.   Hart systematically covers Windows externals at the API level, presenting practical coverage of all the services Windows programmers need, and emphasizing how Windows functions actually behave and interact in real-world applications. Hart begins with features used in single-process applications and gradually progresses to more sophisticated functions and multithreaded environments. Topics covered include file systems, memory management, exceptions, processes, threads, synchronization, interprocess communication, Windows services, and security.   New coverage in this edition includes Leveraging parallelism and maximizing performance in multicore systems Promoting source code portability and application interoperability across Windows, Linux, and UNIX Using 64-bit address spaces and ensuring 64-bit/32-bit portability Improving performance and scalability using threads, thread pools, and completion ports Techniques to improve program reliability and performance in all systems Windows performance-enhancing API features available starting with Windows Vista, such as slim reader/writer locks and condition variables A companion Web site, jmhartsoftware.com, contains all sample code, Visual Studio projects, additional examples, errata, reader comments, and Windows commentary and discussion.

55.05 [ Detail ]

Programming Windows Presentation Foundation

Programming Windows Presentation Foundation

Windows Presentation Foundation (WPF) (formerly known by its code name "Avalon") is a brand-new presentation framework for Windows XP and Windows Vista, the next version of the Windows client operating system. For developers, WPF is a cornucopia of new technologies, including a new graphics engine that supports 3-D graphics, animation, and more; an XML-based markup language (XAML) for declaring the structure of your Windows UI; and a radical new model for controls. Programming Windows Presentation Foundation, authored by Microsoft Software Legend Chris Sells and WPF guru Ian Griffiths, is the book you need to get up to speed on WPF. By page two, you'll have written your first WPF application, and by the end of Chapter 1, "Hello WPF," you'll have completed a rapid tour of the framework and its major elements. These include the XAML markup language and the mapping of XAML markup to WinFX code; the WPF content model; layout; controls, styles, and templates; graphics and animation; and, finally, deployment. Programming Windows Presentation Foundation features: Scores of C# and XAML examples that show you what it takes to get a WPF application up and running, from a simple "Hello, Avalon" program to a tic-tac-toe game Insightful discussions of the powerful new programming styles that WPF brings to Windows development, especially its new model for controls A color insert to better illustrate WPF support for 3-D, color, and other graphics effects A tutorial on XAML, the new HTML-like markup language for declaring Windows UI An explanation and comparison of the features that support interoperability with Windows Forms and other Windows legacy applications The next generation of Windows applications is going to blaze a trail into the unknown. WPF represents the best of the control-based Windows world and the content-based web world; it's an engine just itching to be taken for a spin. Inside, you'll find the keys to the ignition. Updated samples and change notes for the move from the February CTP to Beta 2 are now available from the example site: http://www.sellsbrothers.com/writing/​avbook/

15.98 [ Detail ]

Metro Revealed: Building Windows 8 apps with HTML5 and JavaScript

Metro Revealed: Building Windows 8 apps with HTML5 and JavaScript

The key features for developing on Microsoft’s eagerly anticipated Windows 8 operating system are unveiled in this fast-paced 80-page primer. Windows 8 contains the revolutionary Metro application framework for building dynamic and responsive touch-enabled applications that target both desktops and mobile devices. With the official release of Windows 8 looming ever closer, experienced author Adam Freeman invites you to take a crash course in Metro development. Using HTML5 and JavaScript, he ensures you understand the changes that are being made to Windows development practices and puts you on the right course to creating innovative and elegant applications for this latest evolution of the world’s most successful operating system. What you’ll learn Create and configure Metro applications Implement a touch-enabled user interface Store data and application state using the Metro persistence model Access remote data using Metro networking Package and deploy your Metro application to the app store Who this book is for This book is for early-adopters of the Windows 8 operating system working with the Consumer Preview in order to be ahead of the curve in understand the new ways of working that the operating system introduces.

10.22 [ Detail ]

Multimedia Programming for Windows/Book and Cd Rom

Multimedia Programming for Windows/Book and Cd Rom

Multimedia is setting new interfacing standards - for the first time in the history of personal computers, applications can speak, sing, display broadcast-quality video and interact with users in real time through multiple media. However, in order to really harness the power of multimedia, a programming language is required rather than an authoring language. This book is designed to give programmers the tools they need to make the most of multimedia. It provides a hands-on workbook for C language multimedia programming under Windows. Written by the author of "Bit-Mapped Graphics", this book should provide Windows programmers instant access to the real world of multimedia. It has all the source code for working multimedia applications that will: play wave files; attach sounds to Windows events; access and play tracks from a compact disc; display video from a Windows-compatible laserdisc player; access Kodak photo-CD images; play complex MIDI music; control external MIDI devices. Complete source code for all the applications in "Multimedia Programming for Windows" - plus executable versions of the programs - are included on a companion CD. In addition, the disc holds almost 100 megabytes of wave files, MIDI scores, TrueType fonts and graphics. The process of creating the CD-ROM is also discussed in detail.

4.99 [ Detail ]

C++ Programming for Windows/Book and Disk

C++ Programming for Windows/Book and Disk

Programmers give C++ an A+ for the complex task of developing Windows applications. C++ Programming for Windows is packed with industrial-strength advice that will make Windows programmers more productive than ever. The book also includes a companion disk loaded with a compiler independent C++ class library that programmers can put to immediate use.

12.64 [ Detail ]

Objectwindows for C++: A Shortcut to Windows Programming/Book and Disk

Objectwindows for C++: A Shortcut to Windows Programming/Book and Disk

"ObjectWindows for C++: A Shortcut to Windows Programming" is a guide to using ObjectWindows. Developed as part of the Borland Windows library, ObjectWindows comprises shortcuts and hands-on advice that simplify Windows programming. This tutorial helps the reader gain quick access to the Windows environment using conventional points of reference providing, insight into the uses of ObjectWindows and increasing Windows prograniming skills. In a few short sessions, programmers should be able to use their newly attained knowledge to write working applications in the Windows environment. Topics covered include: text applications; Graphic applications; Mouse applications; Resource files; Text/File Editing; Windows Fonts; Printer Operations; Bitmaps and Cursors.

[ Detail ]

Uncharted Windows Programming/Book and Disk

Uncharted Windows Programming/Book and Disk

An advanced guide to Windows programming which contains "how to" essays on advanced Windows programming topics. Each chapter deals specifically with one concept, and presents information in a "problem, solution and secret" format. The disk contains all source code plus Windows shareware.

65.00 [ Detail ]

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