Found 112902 Programming Books Programming Books Products.
A unique book-and-DVD package from preeminent programming instructor Rod StephensVisual C# has become a leading programming language, resulting in greater career opportunities for Visual C# programmers. This Wrox guide literally shows novice programmers how to program in C# with Microsoft Visual Studio, using both written and visual instruction.Easy-to-follow lessons reinforced with step-by-step instructions, screencasts, and supplemental exercises make it easy to master Visual C# programming regardless of your learning style. Each lesson begins with a discussion of a concept or technique and proceeds through step-by-step directions for using the technique Visual C# has surpassed Visual Basic as the most popular programming languageCoverage Includes:Getting Started with the Visual Studio IDECreating ControlsMaking Controls Arrange Themselves Handling EventsMaking MenusMaking Tool Strips and Status StripsUsing RichTextBoxes Using Standard DialogsCreating and Displaying New Forms Building Custom DialogsUsing Variables and Performing CalculationsDebugging CodeUnderstanding ScopeWorking with Strings Working with Dates and TimesUsing Arrays and CollectionsUsing Enumerations and StructuresMaking ChoicesRepeating Program Steps Handling ErrorsPreventing Bugs Defining ClassesInitializing ObjectsFine-Tuning ClassesOverloading OperatorsUsing InterfacesMaking Generic ClassesReading and Writing FilesUsing File System ClassesPrintingUsing the ClipboardProviding Drag and Drop Localizing ProgramsProgramming Databases LINQ to ObjectsLINQ to SQL Drawing with GDI+Making WPF ApplicationsPrinting with WPF
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Ready to learn computer programming but aren't sure where to start? Look no further, Computer Programming for Teens is the book for you. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if you already have a strong background in programming, but if you're a novice, the language-specific approach can make things unnecessarily difficult. Computer Programming for Teens stresses concepts over language, but still includes examples in the most popular languages--specifically HTML, C++, and Java. It begins by explaining the fundamental topics, like data storage, and progresses through to more complex topics, such as decisions, loops, design, and complex data structures. Written by a high school teacher, the book includes helpful tips and analogies to guide readers through the maze of programming techniques, concepts, and common pitfalls. It introduces the most relevant topics for beginners and pinpoints the essential skills needed for programming success.
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A much-needed resource on database development and enterprise integration for the iPhoneAn enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone.Coverage includes:Introducing Data-Driven ApplicationsThe iPhone and iPad Database: SqliteDisplaying Your Data: The UITableViewipad Interface ElementsIntroducing Core DataModeling Data in XcodeBuilding a Core Data ApplicationCore Data-Related Cocoa FeaturesCore Data Migration and PerformanceWorking with Xml on the iPhoneIntegrating with Web ServicesProfessional iPhone and iPad Database Application Programming gets you up to speed on developing data-driven applications for the iPhone.
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This book is a single reference that’s indispensable for Excel beginners, intermediate users, power users, and would-be power users everywhereFully updated for the new release, this latest edition provides comprehensive, soup-to-nuts coverage, delivering over 900 pages of Excel tips, tricks, and techniques readers won’t find anywhere elseJohn Walkenbach, aka "Mr. Spreadsheet," is one of the world’s leading authorities on ExcelThoroughly updated to cover the revamped Excel interface, new file formats, enhanced interactivity with other Office applications, and upgraded collaboration featuresIncludes a valuable CD-ROM with templates and worksheets from the bookNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning What you’ll learn Create a proper development environment Work with data streams from the Kinect sensor Use skeleton-tracking for interactive applications Build speech-aware applications Develop simple, Kinect-based games for the PC Learn the underlying math involved in three-dimensional programming Who this book is for Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software. Table of Contents Getting Started with Kinect Application Fundamentals Depth Image Processing Kinect Skeletons Advanced Skeleton Tracking Kinect Gestures Speech Beyond the Basics
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Whether you are using SAS Enterprise Guide for the first time or transitioning to the newest release, this is the book for you! With The Little SAS Book for Enterprise Guide 4.2, award-winning authors Susan Slaughter and Lora Delwiche help you quickly become productive in the SAS Enterprise Guide point-and-click environment. A series of carefully designed tutorials help you master the basics of the tasks you'll want to do most frequently. The reference section of the book expands on the tutorial topics, covering specific features in more depth. Completely rewritten and updated with new features for SAS Enterprise Guide 4.2, this edition supports both SAS Enterprise Guide 4.2 and SAS Enterprise Guide 4.3.
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Ruby is an increasingly popular, fully object-oriented dynamic programming language, hailed by many practitioners as the finest and most useful language available today. When Ruby first burst onto the scene in the Western world, the Pragmatic Programmers were there with the definitive reference manual, Programming Ruby: The Pragmatic Programmer's Guide. Now in its second edition, author Dave Thomas has expanded the famous Pickaxe book with over 200 pages of new content, covering all the improved language features of Ruby 1.8 and standard library modules. The Pickaxe contains four major sections:An acclaimed tutorial on using Ruby. The definitive reference to the language. Complete documentation on all built-in classes, modules, and methods Complete descriptions of all 98 standard libraries. If you enjoyed the First Edition, you'll appreciate the expanded content, including enhanced coverage of installation, packaging, documenting Ruby source code, threading and synchronization, and enhancing Ruby's capabilities using C-language extensions. Programming for the World Wide Web is easy in Ruby, with new chapters on XML/RPC, SOAP, distributed Ruby, templating systems, and other web services. There's even a new chapter on unit testing. This is the definitive reference manual for Ruby, including a description of all the standard library modules, a complete reference to all built-in classes and modules (including more than 250 significant changes since the First Edition). Coverage of other features has grown tremendously, including details on how to harness the sophisticated capabilities of irb, so you can dynamically examine and experiment with your running code. "Ruby is a wonderfully powerful and useful language, and whenever I'm working with it this book is at my side" --Martin Fowler, Chief Scientist, ThoughtWorks
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Now in the 5th edition, Cracking the Coding Interview gives you the interview preparation you need to get the top software developer jobs. This is a deeply technical book and focuses on the software engineering skills to ace your interview. The book is over 500 pages and includes 150 programming interview questions and answers, as well as other advice. The full list of topics are as follows:The Interview ProcessThis section offers an overview on questions are selected and how you will be evaluated. What happens when you get a question wrong? When should you start preparing, and how? What language should you use? All these questions and more are answered.Behind the ScenesLearn what happens behind the scenes during your interview, how decisions really get made, who you interview with, and what they ask you. Companies covered include Google, Amazon, Yahoo, Microsoft, Apple and Facebook.Special SituationsThis section explains the process for experience candidates, Program Managers, Dev Managers, Testers / SDETs, and more. Learn what your interviewers are looking for and how much code you need to know.Before the InterviewIn order to ace the interview, you first need to get an interview. This section describes what a software engineer's resume should look like and what you should be doing well before your interview.Behavioral PreparationAlthough most of a software engineering interview will be technical, behavioral questions matter too. This section covers how to prepare for behavioral questions and how to give strong, structured responses.Technical Questions (+ 5 Algorithm Approaches)This section covers how to prepare for technical questions (without wasting your time) and teaches actionable ways to solve the trickiest algorithm problems. It also teaches you what exactly "good coding" is when it comes to an interview.150 Programming Questions and AnswersThis section forms the bulk of the book. Each section opens with a discussion of the core knowledge and strategies to tackle this type of question, diving into exactly how you break down and solve it. Topics covered include Arrays and StringsLinked ListsStacks and QueuesTrees and GraphsBit ManipulationBrain TeasersMathematics and ProbabilityObject-Oriented DesignRecursion and Dynamic ProgrammingSorting and SearchingScalability and Memory LimitsTestingC and C++JavaDatabasesThreads and LocksFor the widest degree of readability, the solutions are almost entirely written with Java (with the exception of C / C++ questions). A link is provided with the book so that you can download, compile, and play with the solutions yourself. Changes from the Fourth Edition: The fifth edition includes over 200 pages of new content, bringing the book from 300 pages to over 500 pages. Major revisions were done to almost every solution, including a number of alternate solutions added. The introductory chapters were massively expanded, as were the opening of each of the chapters under Technical Questions. In addition, 24 new questions were added.Cracking the Coding Interview, Fifth Edition is the most expansive, detailed guide on how to ace your software development / programming interviews.
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This fourth edition of Gary Bronson's classic text implements the C99 standard in all discussion and example programs. An early emphasis on software engineering and top-down modular program development makes the material readily accessible to novice programmers. Early introduction and careful development of pointers demonstrate the power of good programming. The new edition features a new Common Compiler Errors feature in each chapter, and all material has been updated for currency and readability.
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Provides a detailed reference on all Basic control structures, data types, and other code mechanisms. Includes step-by-step instructions on how to build common code structures in VB, from simple if statements to objects and ActiveX components. Lays out the low-level formatting of VB data types to facilitate data exchange with other languages.
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