A one-of-a-kind book on Android application development with Mono for AndroidThe wait is over! For the millions of .NET/C# developers who have been eagerly awaiting the book that will guide them through the white-hot field of Android application programming, this is the book. As the first guide to focus on Mono for Android, this must-have resource dives into writing applications against Mono with C# and compiling executables that run on the Android family of devices.Putting the proven Wrox Professional format into practice, the authors provide you with the knowledge you need to become a successful Android application developer without having to learn another programming language. You'll explore screen controls, UI development, tables and layouts, and MonoDevelop as you become adept at developing Android applications with Mono for Android.Answers the demand for a detailed book on the extraordinarily popular field of Android application developmentStrengthens your existing skills of writing applications and shows you how to transfer your talents to building Android apps with Mono for Android and .NET/C#Dives into working with data, REST, SOAP, XML, and JSONDiscusses how to communicate with other applications, deploy apps, and even make money in the processProfessional Android Programming with Mono for Android and .NET/C# gets you up and running with Android app development today.
26.49
[ Detail ]
What .NET C# developers need to enter the hot field of iPhone appsiPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple’s programming languages. Now .NET and C# developers can join the party. Professional iPhone Programming with MonoTouch and .NET/C#is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity.This book is for .NET developers that are interested in creating native iPhone applications written in .NET/C#. These developers want to use their existing knowledge. While .NET developers are always interested in learning, they also recognize that learning Objective-C and the specifics of the iPhone can be overwhelming. Those developers interested in MonoTouch will recognize that the cost of MonoTouch is easily made up by the ability to quickly target the iPhone using a language that they are already familiar with.This book is designed for .NET developers that want to target the iPhone. It is designed to help you get up to speed with the iPhone, not to really teach you about the .NET Framework or C# language, which we assume you already know.This book is designed with introductory material in Chapters 1 thru 4. You should read Chapters 1 thru 4 sequentially. These chapters introduce the MonoTouch product, the basics of developing with MonoTouch and MonoDevelop, and finally, the basics of presenting data to a user with screen and data controls and how to develop a user interface for the iPhone. Once you are comfortable with these concepts, you can typically move from one chapter to another and not necessarily have to read the chapters sequentially.Chapter 1 "Introduction to iPhone Development with MonoTouch for C# Developers"This chapter looks at how the largest segment of developers can target the smartphone with the highest mindshare, and that the smartphone is growing faster in marketshare than any other device.Chapter 2 "Introduction to MonoTouch"gives you a firm foundation in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.Chapter 3 "Planning Your App's UI: Exploring the Screen Controls"teaches you about creating your application's UI and specifically how the UI on the iPhone can differ from UIs that you might have created before. You also explore the Input & Value objects from the Interface Builder Objects Library.Chapter 4 "Data Controls" shows the Interface Builder Objects Library Cocoa Touch classes for Controllers, Data Views, and Windows, Views, & Bars.Chapter 5 "Working with Data on the iPhone"looks at the SQLite database engine as well as strategies to store data off the device on a central server through SOAP and REST (using XML and JSON) without tying up the user interface.Chapter 6 "Displaying Data Using Tables"looks at displaying information in a table, using tables for navigation, taking advantage of UITableView's built-in editing features, and adding a search bar to a table.Chapter 7 "Mapping"covers CoreLocation and MapKit, using Location Services, and adding maps and geocoding to your application.Chapter 8 "Application Settings"focuses on application settings, and looks at two aspects of settings for your MonoTouch app: the Info.plist and your settings bundle. It covers what settings you might want to set in your Info.plist and why, and then looks at what code it takes to read and use the settings that you save in the settings bundle. And it also takes you through the building of the settings that you might have in a social media-type application. Going through each step, you will examine the Root.plist inside the Property List Editor and see the settings dialog that will result from it.Chapter 9 "Programming with Device Hardware" covers accelerometer device orientation, and proximity detection support, networking, and developing with battery life in mind.Chapter 10 "Programming with Multimedia" discussing integrating images and the image picker, watching and recording videos, playing and recording audio, and using animationChapter 11 "Talking to Other Applications"discusses the ways you can use MonoTouch to talk to other applications on the iPhone, both Apple-built applications and those downloaded from the App Store. It also provides helpful ways of accessing the iPhone's Address Book and the iPod music library.Chapter 12 "Localizing for an International Audience" first defines internationalization and localization, then shows displaying translated text and images, formatting dates, times, and numbers, then extracting text for translation.Chapter 13 "Programming the iPad" the capabilities of the iPad are, what new APIs and controls have been introduced that you can use in iPad-specific applications, and how to build applications that can work on both iPad and iPhone devices.Chapter 14 "Just Enough Objective-C" provides you with a reference and introduction to Objective-C that will help you acquire an ability to comprehend Objective-C which is something that will come in very handy.Chapter 15 "The App Store: Submitting and Marketing Your App"discusses all things App Store. First, it talks about the process that you need to go through before you are ready to submit - this includes final testing with Ad-Hoc builds and a presubmission checklist. Next it addresses actually submitting to the App Store, and then finally what to do with your app after it's in the App Store. This chapter also touches on alternative monetization strategies such as ads or in app purchases.
32.74
[ Detail ]
Develop State-of-the-Art iPhone/iPad Apps with MonoTouch and .NET! Are you an experienced C#/.NET developer who wants to reach the huge iPhone/iPad market? Now, you can create great iOS apps without first mastering Objective-C and Apple's development toolset. With MonoTouch, you can leverage the skills you already have to create powerful apps that can be sold in Apple's App Store or deployed throughout your organization. In Learning MonoTouch, Michael Bluestein helps you get started with MonoTouch fast and make the most of its remarkably robust capabilities. The book first walks you through setting up your MonoTouch development environment, explaining how MonoTouch abstracts the iOS SDK to permit development against native iOS classes from C#. Through simple examples, you'll start building working apps, establishing a firm foundation for more advanced coding. One step at a time, you'll master increasingly sophisticated cases through practical examples. Bluestein even shows you how to leverage powerful .NET tools in your iOS apps, including LINQ. Coverage includes * Applying common iOS development patterns and techniques in C# * Using MonoTouch to handle memory management and garbage collection * Structuring MonoTouch apps for the MVC design pattern * Making the most of iOS user interface classes * Leveraging the address book, camera access, email, and iOS media features * Customizing tables and navigation for richer experiences and better performance * Accessing the iOS Core Graphics and Core Animation subsystems * Building iOS location-based applications with Core Location and MapKit * Consuming web services from MonoTouch * Integrating iOS and .NET networking capabilities * Saving data with the ADO.NET provider to SQLite, .NET serialization, and NSUserDefaults All code samples are available for download at github.com/mikebluestein.Note: This book was written using MonoTouch 3 and Xcode 3, which were the latest versions at the time. Newer versions of MonoTouch and Xcode have since been released with a variety of changes to the development tooling. There is a document about transitioning to the new tooling at docs.xamarin.com/ios/tutorials/transitioning_from_xcode_3_to_xcode_4.
27.97
[ Detail ]
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What you’ll learn How to use your existing C# skills to develop applications on the iPhone and iPad Apple's Model View Controller (MVC) methodology Working with CocoaTouch’s UIKit to create iOS applications using native controls Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others Accessing shared resources such as the photos, contacts, and more How to persist and retrieve data using SQLite and .NET libraries Complex drawing and animation using CoreGraphics and CoreAnimation The use of Apple's Push Notification Service The latest game porting techniques using XNA Touch How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store. Please note: to make use of the exercises in this book, readers must have a Mac computer running OS 10.6 or higher. Table of Contents Getting Started with MonoTouch Our First Application The Model, View, Controller Approach to Multiple Screen Applications iPad and Universal (iPhone/iPad) Applications More on Views and Controllers Introduction to Controls Standard Controls Content Controls Working with Tables Working with Keyboards Multitasking Working with Touch Working with Shared Resources User and Application Settings Working with CoreLocation Drawing with CoreGraphics Core Animation Notifications Working with Data Publishing to the App Store Third Party Libraries Using Objective-C Libraries and Code
35.70
[ Detail ]
Develop mobile enterprise applications in a language you already know!With employees, rather than the IT department, now driving the decision of which devices to use on the job, many companies are scrambling to integrate enterprise applications. Fortunately, enterprise developers can now create apps for all major mobile devices using C#/.NET and Mono, languages most already know. A team of authors draws on their vast experiences to teach you how to create cross-platform mobile applications, while delivering the same functionality to PC's, laptops and the web from a single technology platform and code-base. Rather than reinventing the wheel with each app, this book provides you with the tools you need for cross-platform development--no new languages needed!Presents an overview of the sea change occurring with the use of enterprise mobile applications and what it means for developersShares the criteria for evaluating and selecting the best option for application architectureReviews tools and techniques for setting up a cross-platform development environmentOffers an introduction to the MonoCross open-source project and pattern for cross-platform developmentPacked with specific software design patterns, development best practices, code examples and sample applications, this must-have book gets you started developing cross-platform mobile apps today.
27.09
[ Detail ]
.NET is not just for Windows anymore! This unprecedented book examines the advantages of building portable, cross-platform.NET code. Even if you are only vaguely familiar with .NET, with the aid of this book, you’ll quickly learn how to run .NET code on different platforms. You may run code among the Linux, Unix, Mac OS X, and Windows platforms. And you'll get to choose among Mono (for Linux), Portable.NET (for Mac OS X), and of course, .NET for Windows. What’s more, authors Mark Easton and Jason King pack the book with example code and wisdom, providing you a well-rounded skill set. Based on years of personal .NET experience, the authors share years of expertise—dos, don'ts, pitfalls, gotchas, and insights in the convenience of a single, handy book.
19.44
[ Detail ]