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Simulation, Modeling, and Programming for Autonomous Robots: First International Conference, SIMPAR 2008 Venice, Italy, November 3-7, 2008. ... / Lecture Notes in Artificial Intelligence)

Simulation, Modeling, and Programming for Autonomous Robots: First International Conference, SIMPAR 2008 Venice, Italy, November 3-7, 2008. ... / Lecture Notes in Artificial Intelligence)

This book constitutes the refereed proceedings of the First International Conference on Simulation, Modeling, and Programming for Autonomous Robots, SIMPAR 2008, held in Venice, Italy, in November 2008. The 29 revised full papers and 21 revised poster papers presented were carefully reviewed and selected from 42 submissions. The papers address all current issues of robotics applications and simulation environments thereof, such as 3D robot simulation, reliability, scalability and validation of robot simulation, simulated sensors and actuators, offline simulation of robot design, online simulation with real-time constraints, simulation with software/hardware-in-the-loop, middleware for robotics, modeling framework for robots and environments, testing and validation of robot control software, standardization for robotic services, communication infrastructures in distributed robotics, interaction between sensor networks and robots, human robot interaction, and multi­robot. The papers are organized in topical sections on simulation, programming, and applications.

79.95 [ Detail ]

Java and Mac OS X (Developer Reference)

Java and Mac OS X (Developer Reference)

Learn the guidelines of integrating Java with native Mac OS X applications with this Devloper Reference book.Java is used to create nearly every type of application that exists and is one of the most required skills of employers seeking computer programmers. Java code and its libraries can be integrated with Mac OS X features, and this book shows you how to do just that.You'll learn to write Java programs on OS X and you'll even discover how to integrate them with the Cocoa APIs.Shows how Java programs can be integrated with any Mac OS X feature, such as NSView widgets or screen saversReveals the requirements for integrating Java with native OS X applicationsCovers OS X libraries and behaviors unique to working with JavaWith this book, you will learn that creating Java-based applications that integrate closely with OS X is not a myth!Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

38.47 [ Detail ]

Virtuelle Realität (Informatik im Fokus) (German Edition)

Virtuelle Realität (Informatik im Fokus) (German Edition)

Virtuelle Realität oder Virtual Reality (VR) hat in den letzten Jahren eine stürmische Entwicklung genommen. Dieses Buch führt in Theorie und Praxis der virtuellen Realität ein und liefert einen Überblick über Software-Architekturen. Der Schwerpunkt liegt bei Anwendungen der VR, beispielhafte Anwendungen werden mit VR Juggler betrachtet und implementiert. Für das erfolgreiche Bearbeiten der Aufgaben sind Erfahrungen im Programmieren mit C++ und OpenGL erforderlich, Kenntnisse in Computergrafik und Grafikprogrammierung werden vorausgesetzt.

2.74 [ Detail ]

OpenGL(R) Library (3rd Edition)

OpenGL(R) Library (3rd Edition)

OpenGL is a powerful software interface used to produce high-quality computer graphics. This boxed set brings together in one specially priced set the two most important guides to OpenGL, OpenGL Programming Guide, 5/e, 0321335732, and OpenGL Shading Language, 2/e, 0321334892. These books are such standards in the field that programmers commonly refer to them simply as "the red book" and "the orange book." These latest editions cover the many new features found in OpenGL version 2.0. The authors, Dave Shreiner and Randi Rost, are two of the most respected and influential figures in the OpenGL and graphics programming community. Please note, the previous editions of this boxed set contained OpenGL Reference Manual, the "blue book." However, the OpenGL Architectural Review Board now makes the Reference Manual available for free online, and we will no longer be publishing a print version of it. Therefore we've replaced it in this libarary with OpenGL Shading Language, which makes a perfect companion to OpenGL Programming Guide. Also please note that this edition has a new, more attractive box design.

39.95 [ Detail ]

Handbook of Open Source Tools

Handbook of Open Source Tools

Handbook of Open Source Tools introduces a comprehensive collection of advanced open source tools useful in developing software applications. The book contains information on more than 200 open-source tools which include software construction utilities for compilers, virtual-machines, database, graphics, high-performance computing, OpenGL, geometry, algebra, graph theory , GUIs and more. Special highlights for software construction utilities and application libraries are included. Each tool is covered in the context of a real like application development setting. This unique handbook presents a comprehensive discussion of advanced tools, a valuable asset used by most application developers and programmers; includes a special focus on Mathematical Open Source Software not available in most Open Source Software books, and introduces several tools (eg ACL2, CLIPS, CUDA, and COIN) which are not known outside of select groups, but are very powerful. Handbook of Open Source Tools is designed for application developers and programmers working with Open Source Tools. Advanced-level students concentrating on Engineering, Mathematics and Computer Science will find this reference a valuable asset as well.

121.76 [ Detail ]

MFC Programming with Visual C++6 Unleashed with CDROM

MFC Programming with Visual C++6 Unleashed with CDROM

This title demonstrates how to apply MFCs to many common programming problems. in addition to techniques such as database creation, networking systems and COM programming, all source code from the book is available enabling the reader to build their own applications.

36.85 [ Detail ]

Official Opengl Library

Official Opengl Library

OpenGL is a powerful software interface used to produce high-quality computer graphics. This boxed set brings together in one specially priced set the two authorized guides to OpenGL, the OpenGL 1.4 Programming Guide, 4/e, and the OpenGL 1.4 Reference Manual, 4/e. These books are such standards in the field that programmers commonly refer to them simply as 'the red book' and 'the blue book.' These fourth editions describe all the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL Architecture Review Board (ARB) extensions. The most important of the new extensions are the vertex and fragment programs, also referred to as 'shaders', which allow for the easy programming of professional-quality graphics effects. As with all previous versions of these books, they are written by some of the most influential developers in the field, under the auspices of the official OpenGL ARB.

69.94 [ Detail ]

Programming Interactivity

Programming Interactivity

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phonesArduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controlsOpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming languageBTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

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OpenGL Programming Guide (the original book version 7)

OpenGL Programming Guide (the original book version 7)

136.98 [ Detail ]

Handbook of Geometric Programming Using Open Geometry GL

Handbook of Geometric Programming Using Open Geometry GL

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.

124.95 [ Detail ]

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