Found 5499 Java Programming Books Programming Books Products.
Introduction to Java Programming, Comprehensive, 8e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence. Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming. Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Eighth Edition ideal for a full course on data structures.
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Developers often tell me they wish they'd found our Java book first, before spending time and money on others. Here are a few of the reasons why I believe this book will work equally well for you: This book teaches the core Java skills that you need to work with objects, graphical user interfaces (GUIs), files, and databases.It gives you a fast start! In fact, by the end of chapter 6, you'll be developing bulletproof Java applications with business classes and objects.It now shows you how to use the NetBeans IDE to code, test, and debug Java applications. This easy-to-use tool boosts your productivity and is widely used in industry. So you'll be working like a pro right from the start. It takes the mystery out of object-oriented programming by using real-world applications (instead of objects like cats and dogs) to demonstrate key concepts like inheritance, interfaces, and polymorphism.It covers the best new features of Java SE 7, like the try-with-resources statement, the diamond operator (), and a new and improved file system API (known as NIO2). In the GUI section, it shows you how to use the NetBeans GUI builder to design a form and generate the code needed to display it. As a result, this section has you focus on critical coding skills, such as handling events, instead of on code that should be generated.Because business applications routinely handle data, it shows how to work with text files, binary files, XML files, and databases (using JDBC). It now has a chapter on deploying applications by using executable JAR files or Java Web Start.All the skills are presented in our standard, "paired-pages" format, to save you time on both training and reference.
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What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide (updated to cover the Ice Cream Sandwich version of Android), and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects. Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.Learn how to use the Android SDK with the Eclipse IDE Apply advanced Java concepts regardless of your experience with the language Create an Android user interface that's captivating and easy to navigate Use the Fragment API for tablet user interfaces Make your application compatible with Honeycomb and earlier versions Understand Android's unique database design issues and the role of SQLite Use sensors and gestures to expand your app's input beyond just tapping and scrolling Explore Android APIs for multimedia, location, communication, NFC, and other applications
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Develop, Compile, and Debug High-Performance Java Applications Take your Java skills to the next level using the expert programming techniques contained in this Oracle Press guide. Featuring real-world code samples and detailed instructions, Java Programming demonstrates how to fully utilize the powerful features of Java SE 7. Find out how to design multithreaded and network applications, integrate structured exception handling, use Java libraries, and develop Swing-based GUIs and applets. Inheritance, generics, and utility classes are are covered in this practical resource. Create custom classes, methods, arrays, and operators Control program flow using conditional statements Handle multithreaded, network, and I/O programming Learn new constructs in multithreading Incorporate enums, annotations, and autoboxing Recover from errors, input failures, and exceptions Use Java Swing to build lightweight GUIs and applets Cut development time using the collections framework Work with the latest Java libraries and utility classes
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One of the most popular beginning programming books, now fully updated Java is a popular language for beginning programmers, and earlier editions of this fun and friendly guide have helped thousands get started. Now fully revised to cover recent updates for Java 7.0, Beginning Programming with Java For Dummies, 3rd Edition is certain to put more first-time programmers and Java beginners on the road to Java mastery.Explores what goes into creating a program, putting the pieces together, dealing with standard programming challenges, debugging, and making the program work Offers new options for tools and techniques used in Java developmentProvides valuable information and examples for the would-be programmer with no Java experienceAll examples are updated to reflect the latest changes in Java 7.0Beginning Programming with Java For Dummies, 3rd Edition offers an easy-to-understand introduction to programming through the popular, versatile Java 7.0 language.
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Introduction to Java Programming, Comprehensive, 9e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java.
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
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A unique book-and-video package presented by Java guru Yakov Fain As one of the most popular software languages for building Web applications, Java is often the first programming language developers learn. The latest version includes numerous updates that both novice and experienced developers need to know. With this invaluable book-and-video package, Java authority Yakov Fain fully covers Java’s new features as well as its language extensions, classes and class methods, and the Swing Application Framework. For each lesson that he discusses in the book, there is an accompanying instructional video to reinforce your learning experience.Lessons include:Introducing Java Eclipse IDE Object-Oriented Programming Class MethodsBack to Java Basics Packages, Interfaces, and Encapsulation Programming with Abstract Classes and InterfacesIntroducing the Graphic User InterfaceEvent Handling in UIIntroduction to Java Applets Developing a Tic-Tac-Toe Applet Developing a Ping-Pong Game Error Handling Introduction to Collections Introduction to Generics Working with Streams Java Serialization Network ProgrammingProcessing E-Mails with Java Introduction to Multi-Threading Digging Deeper into Concurrent Execution Working with Databases Using JDBC Swing with JTable Annotations and Reflection Remote Method Invocation Java EE 6 Overview Programming with Servlets JavaServer Pages Developing Web Applications with JSF Introducing JMS and MOM Introducing JNDIIntroduction to Enterprise JavaBeansIntroduction to the Java Persistence APIWorking with RESTful Web ServicesIntroduction to Spring MVC Framework Introduction to Hibernate Framework Bringing JavaFX to the Mix Java Technical Interviews Note: As part of the print version of this title, video lessons are included on DVD. For e-book versions, video lessons can be accessed at wrox.com using a link provided in the interior of the e-book.
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Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
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Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.
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